Just as its red cousin, the Yellow Chomp lunges upwards trying to injure the primates. They will hurt the Kongs if they run into them, but can be taken out with any attack technique. From the Super Mario Wiki, the Mario encyclopedia, “Can't a tired old ape take a nap around here?? A valuable object needed to unlock the gateway to the, A wooden object that is sometimes found lying on the ground. An airborne Tiki that flies on predetermined paths, ranging from straight lines to circles. A Tiki Zing variant shrouded in flames. If both Kongs are together, the health counter has a total of four hearts, two per Kong. The way that the Kongs bounce off of the last Tiki Buzz in the previous area makes them land on a certain track; therefore, a bigger jump is needed to reach the higher track. As soon as it hears the Kongs, it wakes up and screams, toppling on the path. The Kongs can only avoid being squashed by a Skittler Pillar, without being able to destroy it. If all the current balloons are lost, the player receives a Game Over. Mugly will slow down as it runs if the Kongs simply jump over it. When hit, the Slot Machine Barrel will reward the Kongs one of the prizes displayed on the barrel's roulette. Instead, the Kongs can, A rotating disc with razors. If the Kongs reach the end of the level and hit the Slot Machine Barrel with a checkered flag on it, then the Tutorial Pig will wave it to stop the timer. A precious item found in all except boss levels. One day on Donkey Kong Island, a large stream of lava erupts from a volcano sending out small boulders. While its behavior remains unchanged, slowly traversing patches of ground, it can be taken out with three stomps, as opposed to one. This page was last edited on December 23, 2020, at 09:36. Roll jump at it from the column on the right. Despite being armed with claws, Snapses do not use them. These rhythmic rabble-rousers are up to no good. For Donkey Kong Country Returns on the Wii, a GameFAQs message board topic titled "How do you high jump off enemies? Some of them are seen traveling on rails in mine carts, and can be defeated by stomping or simply crashing with them, though the latter will cost the Kongs a life. A mysterious enemy under the guise of a bush. They are able to extend their spine and elevate their heads, creating an impediment for the Kongs. A faceless variety also appears in this game. It cannot be touched anyhow, but can be defeated from distance with a barrel. It behaves the same, but takes less time before it attacks. However, Big Zings cannot be defeated by any means of attack. Donkey Kong awakens and opens the tree house door, noticing the last few loads of bananas being stolen. Yellow Chomps can be defeated with a barrel. It featured a tower of bananas with a sign next to it saying "Kong's Banana Hoard", along with a variety of banana-based foods. A species of hummingbird enemies. Sloppy Sandsis the tenth level in the games Donkey Kong Country ReturnsandDonkey Kong Country Returns 3D, as well as the second level in theBeachworld of Donkey Kong Island. The only way to destroy an Electrasquid is by using a barrel. K-O-N-G Letters are also mirrored, and if they are collected again in a level during Mirror Mode, the orange starred emblem corresponding to the level, meaning all Letters have been previously collected there, will become blue. Yah, no it's not like Mario. Small Wigglevines, on the other hand, are not able to sustain the Kongs with their vines and will self-destruct after a short time. A jagged disc object grinding its way on the ground. These enemies can be defeated with a barrel. Donkey Kong shakes his fist in anger. A single roll attack is also decisive. It is more resistant than the regular Chomp and cannot be destroyed. The bananas are released in a explosion, which sends the Kongs and the moon flying out of the volcano. Mole enemies, mostly found in vehicle riding levels and appearing in various stances. The Kongs can get an extra life if they collect 100 bananas or a Red Balloon, or by jumping on eight consecutive enemies in a row (just like the Super Mario series). Press B to roll then press A while rolling and you can reach higher things. Should all K-O-N-G Letters in a world be collected, access will be granted to the said world's hidden temple stage. [7], In the United Kingdom, select Game and Gamestation stores were chosen to promote the game at launch by trading a handful of bananas in exchange for the copy of the game. A silver guide available after eight consecutive deaths in a level. However, Mangoruby will lose its power if the Kongs press on the switches scattered on the battle arena. Some Tiki Zings can be found floating in one place, other fly on set patterns, tracing straight lines and circles in the air, and might group themselves in miscellaneous formations, as seen in. A vehicle used to travel on rails which cannot be walked on. The adventure is littered with noteworthy objects that can be used or manipulated in various ways or purposes. This Pack has all HUD elements, DK/DD textures, all controllers (Wii/PS/Xbox) , items, backgrounds, mipmaps, fonts and generally what needs retexturing for HD resolutions. Most of the enemies from the island's natural fauna are specific to certain worlds, though they might briefly appear in other locations. In addition, the promotion ties in with a sweepstakes for a chance to win a copy of the game. Roll and Jump!!! [11], Development started out slow, with the developers creating only two of the eight bosses during 2009. As the primates progress, many spikes begin to appear all around the level, and the Kongs also have to start bouncing on the heads of many Tiki Buzzes. An enormous Squeekly guarding the cavern. Don't get in the Blast Barrel. Three stomps on its body are necessary to defeat it. Donkey Kong Jungle Beat, Mario & Sonic at the London 2012 Olympic Games, Mario & Sonic at the Olympic Winter Games, https://www.mariowiki.com/index.php?title=Donkey_Kong_Country_Returns&oldid=3090839. It otherwise behaves the same, using a cart to move and periodically extending its head. With the Tiki Tak Tribe defeated, the animals on Donkey Kong Island are freed from their hypnosis. Pinchlys can also be defeated by flipping them over with a ground pound, then stomping their underside. Should they end up in the mouth of a Vine Chomp, the creature will chew and injure them. Some levels have more than one checkpoint. Hypnotized by Cordian. As it moves through the air, the Kongs can control it by ascending and descending to avoid obstacles. Mimics can be taken out using any attack method. A reddish variation of the BuckBot. An item that gives the Kongs an additional try if they lose all of their hearts. They will fixate their teeth into the ground, remaining there until receiving a stomp. They pursue the Kongs and are impossible to destroy. The boss is normally covered with retractile spikes, making jumping on the enemy dangerous. If he charges again, do the same thing. On March 31, 2016, the digital re-release was made available in North America exclusively for My Nintendo users. An incandescent rock, usually displaying a grinning face. Shiny gold medals require an even faster time than normal gold medals, and their required time is not shown in the game. It can also be defeated like a Bonehead Jed. A bunch of shifty-eyed musical miscreants just kicked our volcano into overdrive and took over Donkey Kong Island! A rearrangement of "Life in the Mines Returns", with cyber-punk beats added, Shake: Ground Pound, Blow (while crouching), Roll (while walking/running), Charge (while walking/running on Rambi). Stu uses its cauldron to hoard explosives. However, Squidlys can be defeated with a stomp or a thrown barrel. The Cliff is the sixth world of Donkey Kong Country Returns and Donkey Kong Country Returns 3D. However, after collapsing on the ground, they become harmless and can be jumped on and cracked open with a ground pound. However, if ignored for some time, the Tiki will regain consciousness and leave the fight scene, abruptly ending the level, although this has no influence on the game's progress. Jump early or simply roll off the track onto the G. Nab it by making a short hop while jumping the gaps in the eggshell. A noisy furball enemy that moves by hopping on the ground. Doing either of these will flip the enemy upside down and allow the Kongs to attack its underside, the vulnerable spot. Use Diddy Kong's jetpack to super bounce from the lower squid to the higher squid shot out from the turrets. The Kongs must attack this portion three times to vanquish Tiki Tong. A sturdy Tiki reinforced with stone. The skull can also be destroyed with a basic attack. Back in my day, I'd take care of this mysterious predicament without breaking a sweat, but Donkey Kong and his little pal Diddy Kong are all worked up and ready for action. Donkey Kong Country Returns at IGN: walkthroughs, items, maps, video tips, and strategies. The soundtrack of the game features various rearrangements of past Donkey Kong melodies, with the other tunes being new. Every part of its body is dangerous to touch and will damage the Kongs upon direct contact. These objects have an identical purpose, but might change appearance to fit the aesthetic of the environment. The body of this serpent-like creature is segmented into six electrified spheres, meant to prevent jump attacks. The game is divided into eight main worlds and an extra level, the Golden Temple. Losing its power makes the creature flee away from the Kongs and enables them to stomp on its body, breaking two of its segments with each attack. [12] This can sometimes be fixed by entering and exiting the Home Menu.[13]. If pounded, it will spin for a short time, allowing the Kongs to fall beneath it. In 2 Players mode, the second player controls Diddy Kong. If they are already teamed up and find a DK Barrel, it can be broken to replenish their health counter. A giant kraken-like octopus that creates an obstacle course using his large, spike-covered arms. [6] Nintendo also partnered with Johnny Rockets to rebrand their Chocolate Banana Shake as the "Donkey Kong Chocolate Banana Shake" for a limited time. However, if stomped, it will start ticking, exploding shortly after. The game was released first in North America in November 2010, and in PAL regions and Japan the following month. Shit.Subscribe cause this fight is totally like Disneyland's Big Thunde ride. Squid Shots cannot be destroyed, but can be walked on or touched safely. A stubby turret machine, operated from inside by an unseen creature. A giant sub-species of Chomp. It moves considerably slower and is just as harmful. Once you've collected the Puzzle Piece, roll jump to the Blast Barrel. Diddy is slightly faster and is more agile than Donkey Kong. To move, it spins its sharp feet around the body, damaging the Kongs upon contact. If the Kongs collect every Puzzle Piece in a level, the player unlocks something in the Extras menu. Donkey Kong Country Returns, known in Japanese as Donkey Kong Returns, is a side-scrolling 2.5D platform game developed by Retro Studios for the Wii. After they spot the Kongs, they will collapse and toss themselves towards the protagonists in an attempt to hurt them. These platforms disappear shortly after the Kongs step on them, so Donkey and Diddy Kong must constantly be moving. Orange Skittlers plunge onto the ground and start walking directly. The franchise consists mainly of two game genres, but also includes additional spin-off titles of various genres.. An electrified type of Squidly which cannot be stomped on. After another three hits, Thugly will become angrier and add a fireball-spitting attack to his repertoire of attacks. They contain items, ranging from bananas to Puzzle Pieces. Nvidia eventually posted about the game on July 12 at 3:13 pm UTC+8.[5]. Normally peaceful creatures, the first seven bosses will display hostility towards the Kongs once hypnotized by the higher-ranking members of the Tiki Tak Tribe, employed to guard portions of the banana hoard. The game was later made publicly available on the North American Wii U eShop on September 22, 2016. It can be destroyed immediately with a roll or a barrel attack. Bombs Away is the twenty-fifth level in Donkey Kong Country Returns and Donkey Kong Country Returns 3D, as well as the third area in the Cave world. This game utilizes two different control schemes, which are the by itself, and the with the Nunchuk Attachment, which serves as the primary control scheme. Enough with the noise, already! In fact, he replaces Winky from the original Donkey Kong Country. It attempts to hypnotize Donkey Kong multiple times, but he remains unaffected by it for unknown reasons. They come from lava and circle around the Kongs as they fly with their Rocket Barrel. When entering a bonus room, the transition is a reference to the Batman transition. When the enemy is almost touching him, throw the barrel so that it breaks before Donkey Kong gets damaged. The Time Attack mode is accessible when any level has been completed at least once. However, many Spore Chomps are stuck to the ceiling and require a barrel toss to be destroyed. Super Jump. Tunes followed by an asterisk (*) have been given a title in Super Smash Bros. for Wii U. He will attempt to ram its horn into the Kongs, but will crash into the wall and fall dizzy on his back, offering a chance to attack his belly side. Monday, January 18. If the Kongs lose all of their hearts, they lose an extra life. He can perform usual actions like jumping, rolling on a short distance, and ground pounding. One of the Tikis' high-ranking members suddenly appears and pushes Donkey Kong back into his tree house. They attempt to attack by flying into the Kongs and are also able to pass by solid walls, whereas other characters are not. Puzzle Pieces are also the objective of Bonus Areas. The 2-Player Cooperative Mode allows Diddy to be present without Donkey Kong. It displays a bull's-eye and contains a valuable item, such as a Puzzle Piece. The Tiki responsible for transporting part of Donkey Kong's. Before they detonate, the bombs can be thrown back at the enemy to knock it out. ". It can bite or land on the Kongs to hurt them. Grunt-level enemies, slowly moving back and forth on platforms. A colossal pillar acting like Screaming Pillars. However, Colonel Pluck will perform some brisk movements that will reveal the robot's vulnerable zone, which can now be clung to and pounded repeatedly. However, a blow will dissolve its flames, leaving it dizzy and as vulnerable as a standard Tiki Buzz. They are located in the immediate background, and even though they cannot be interacted with directly, the Kongs can pound the surface in front of them to release the item inside. Log In to add custom notes to this or any other game. However, Rawks can be defeated just like Awks. However, it takes four consecutive chomps before it attacks, as opposed to two. Roll attacks and normal stomps do not have effect on it. It patrols a single platform back and forth and can be taken out by any signs of attack. While dangerous to come into direct contact, Pogobots can be defeated from a distance using a barrel. Boss battles may be sequential, meaning the boss will become more aggressive as it takes more hits. A flaming sub-species of Buzzbites. It is preceded by Poppin' Planks and followed by Peaceful Pier. Blue Tiki Bombers discharge fireballs in straight lines, while brown Tiki Bombers, which are normally found on elevated platforms, shoot them in arc-shaped lines. A clumsy, white turkey enemy walking on stilts, hence its name. Invincible serpents made of fire. A blackened Tiki Buzz set on fire. As you reach the edge, press Y to make them do their trademark move (Donkey King rolls and Diddy cartwheels) off the cliff. A solid wooden structure ornated with a Skittler carving. An undead reptile skeleton patrolling a ground area back and forth. They are not very vulnerable, as the Kongs cannot attack them with any direct move, such as stomping or rolling, but can be taken out with a barrel. [8], Nintendo of Australia promoted the game before launch by having game demo in two locations: The Nintendo Connection at Myer department store, Sydney City in November 27, and The Nintendo Experience at EB Games, Swanston Street, Melbourne in November 28. A Tiki with a coil-wound body. After receiving the final hit, the creature will faint, and the Tiki that possesses it will reveal itself in a dizzy state, allowing the Kongs a chance to knock it out with repeated punches. An uncommon, larger variation of Tiki Zings. A larger variant of the Tiki Goon. A type of barrel similar to Barrel Cannons, it is marked with a white explosion symbol. Thugly will slow down if jumped over, folding his incandescent shell due to inertia and leaving his rear side open to a jump attack. Mugly will also jump high in the air, trying to thump the Kongs. While extinguished, Tiki Torches become confused and open to any kind of attack. The Tikis' minions steal every banana from the banana hoard and load them onto large leaves pulled through the jungle and then taken onto an airship soon after. Using his jetpack, he can hover in midair shortly, allowing him to fly an extra distance after jumping. Donkey Kong punches the Tiki out of his hut and walks outside (in two player, Diddy Kong double kicks the Tiki out of his hut). A strange, pear-shaped enemy. Snaggleses can only be defeated with a barrel. Cageberries cannot be destroyed, but can be turned upside down and stunned with a close ground pound. For example, Rawks, which are common in the Jungle world, can be also encountered in Damp Dungeon, a level from the Ruins world, as well as the Golden Temple, the last area to be explored in the game. Time Attack mode does not affect the game clear percentage, nor unlocks anything in Extras; as a result, this game mode is completely optional. Retro Studios brings Donkey Kong back a side-scrolling adventure with familiar characters and amazing levels that reignite the passion players had for the Super NES original. Yes you can, you have to tap the jump button again right as your landing on their head and you should get a boost. More importantly though, the mission statement of “Returns” meant that it would emulate, or try to emulate, the elements that make Donkey Kong Country worth the re-visit. Donkey Kong Country is a high quality game that works in all major modern web browsers. During the final two hits, the Mangoruby will release electrical energy that moves around the spheres. It is completely inoffensive and can be collapsed with five stomp attacks. As he slowly walks across the area, he will sometimes suddenly turn red and walk hurriedly for a brief moment. Squeeklies can be knocked out with any attack technique. They can control him independently from Donkey Kong, or keep Diddy on Donkey Kong's back. Following these tracks is the aforementioned Tiki Tork that must be bounced off of to reach a new part of the track, which is placed on top of a large, flat platform that tilts along the tar as the heroes move on it. 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